Entertainment Gaming Asia Inc. Reports Second Quarter 2016 Results

August 11, 2016 8:01 AM EDT

HONG KONG, Aug. 11, 2016 /PRNewswire/ -- Entertainment Gaming Asia Inc. (NASDAQ: EGT) ("Entertainment Gaming Asia" or "the Company"), a gaming company focused on growing gaming markets in Pan-Asia, today reported operating results for the second quarter ended June 30, 2016 and reviewed recent corporate progress. 

Key Financial Metrics

  • Consolidated revenue of $2.3 million for the second quarter of 2016
  • Adjusted EBITDA (earnings from continuing operations before interest, taxes, depreciation, amortization and non-cash charges) of $532,000 for the second quarter of 2016
  • Net loss from continuing operations of $81,000 for the second quarter of 2016
  • Cash balance of $33.0 million and zero debt as of June 30, 2016

Second Quarter of 2016 Financial Performance In the second quarter of 2016, the Company sold its principal assets related to the gaming products operations and exited this business. As a result, all revenue and expenses associated with the gaming products operations have been reclassified as discontinued operations for the periods presented.

The Company's second quarter of 2016 consolidated revenue, which comprised its gaming operations, was $2.3 million, a decrease of 54% compared to $4.9 million in the second quarter of 2015. The decrease was due to lower average revenue per unit per day of $36 in the second quarter of 2016 compared to $131 in the second quarter of 2015 primarily resulting from the change in the Company's electronic gaming machines, or EGMs, lease agreement with NagaWorld to a fixed fee compared to the prior participation, or revenue sharing, arrangement. The fixed lease operations with NagaWorld commenced on March 1, 2016, following the expiration of the Company's participation contract on February 29, 2016, and ended on June 30, 2016 when the fixed lease terminated in connection with the subsequent sale of the Company's EGMs placed in NagaWorld to a third-party. 

Selling, general and administrative expenses were $1.1 million for the second quarter of 2016, essentially unchanged compared to the prior year period due to strict cost controls. Research and development expenses, which related to the development of the social gaming casino platform, totaled $87,000 for the second quarter of 2016 compared to zero in the prior year period.  Expenses related to the social gaming platform were minimal for the second quarter of 2016 as a substantial portion of the costs were capitalized in accordance with the relevant accounting standards given the phase of software development of the project.  

The Company reported adjusted EBITDA from continuing operations of $532,000 in the second quarter of 2016 compared to $2.8 million in the second quarter of 2015.

The Company reported a net loss from continuing operations of $81,000, or $0.01 per share, for the second quarter of 2016 compared to net income from continuing operations of $1.3 million, or $0.09 per share, for the second quarter of 2015.  The weighted average diluted share count was 14.5 million shares for both periods. The decline in net income from continuing operations in the second quarter of 2016 was primarily due to lower revenue partially offset by lower costs under the fixed lease arrangement with NagaWorld and lower depreciation expense as a result of the previous write-down of gaming assets for DreamWorld Poipet as of December 31, 2015.

The Company reported a net loss from the discontinued gaming products operations of $686,000, or $0.04, in the second quarter of 2016. This compared to net income from discontinued operations of $158,000, or $0.01 per share, in the second quarter of 2015.

Clarence Chung, Chairman and Chief Executive Officer of Entertainment Gaming Asia, commented, "We continued our strategic efforts to refine our business operations and position ourselves for new opportunities. While our exit from the gaming products business in the second quarter and two EGM leasing contracts as of June 30, 2016 will have a negative impact on our near-term potential earnings, these transactions provide us a total of approximately $10 million in cash, excluding the potential for earn outs on certain gaming chip and plaque sales.  To date, we have received $7.3 million of these proceeds and have built cash resources of over $36 million which, we believe, enhances our ability to pursue and execute on new projects that will fuel long-term growth for the Company. 

"Our efforts to develop an online social casino platform are progressing and we expect to commence initial testing in a single market in Asia in the third quarter of 2016. We have developed this free-to-play, mobile, social games app for the Pan-Asian market and intend to monetize it through the in-game-sale of virtual coins that allow players to extend play time or accelerate their progress.  

"We are also actively pursuing other projects in new businesses. However, there is no guarantee we will be successful in securing these projects.  We look forward to sharing more details should they become more definitive in nature."

Entertainment Gaming Asia is hosting a conference call and simultaneous webcast at 8:30 a.m. ET today, August 11, 2016, both of which are open to the general public. The conference call number is 800/920-4872 or 212/231-2925. Questions and answers will be reserved for call-in analysts and investors. Interested parties may also access the live call on the Internet at www.EGT-Group.com. Please allow 15 minutes to register and download and install any necessary software.  Following its completion, a replay of the call can be accessed for thirty days on the Internet at www.EGT-Group.com.

About Entertainment Gaming Asia Inc. Entertainment Gaming Asia Inc. (NASDAQ: EGT), an indirect, majority-owned subsidiary of Melco International Development Limited, is a gaming company engaged in the leasing of electronic gaming machines to the gaming industry in Cambodia and the Philippines.  The Company is also developing a free-to-play online social gaming platform for certain Asian markets.  

Forward Looking Statements This press release contains forward-looking statements concerning Entertainment Gaming Asia within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Those forward-looking statements include statements regarding expectations for: the Company's slot operations business model, growth of the gaming industry in Asia; the Company's ability to develop and successfully launch a social gaming platform and fund this initiative; expectations for the viability of the social gaming platform, its revenue model and timeline to commence testing;  the Company's expectations for expanding its business model to new businesses that will provide growth for the Company; and, the Company's ability to secure and execute on new projects and fund those projects. Such statements are subject to certain risks and uncertainties, and actual circumstances, events or results may differ materially from those projected in such forward-looking statements. Factors that could cause or contribute to differences include, but are not limited to, risks related to the Company's ability to: place gaming machines at significant levels and generate the expected amount of net win from the gaming machines placed; identify and implement successful marketing and promotional strategies for the Company's gaming projects; identify and successfully develop additional projects; acquire additional capital as and when needed; adapt to potential changes in gaming policies and political stability in the countries in which the Company operates; the ability to successfully launch its social gaming platform and operate and compete in the social gaming market; and, those other risks set forth in the Company's annual report on Form 10-K for the year ended December 31, 2015 filed with the SEC on March 30, 2016 and subsequently filed quarterly reports on Form 10-Q. The Company cautions readers not to place undue reliance on any forward-looking statements. The Company does not undertake, and specifically disclaims any obligation to update or revise such statements to reflect new circumstances or unanticipated events as they occur. 

- financial tables follow -

 

Entertainment Gaming Asia Inc.

Consolidated Statements of Comprehensive Income/Loss

(Unaudited)

Three-Month Period

Ended June 30,

Six-Month Period

 Ended June 30,

(amounts in thousands, except per share data)

2016

2015

2016

2015

Revenues:

   Gaming operations

2,275

4,914

6,125

8,924

Operating costs and expenses:

   Cost of gaming operations

           Gaming property and equipment 

           depreciation

392

782

874

1,601

           Casino contract amortization

94

611

528

1,222

           Other gaming related intangibles amortization

33

63

96

126

           Other operating costs

558

969

1,953

1,791

Selling, general and administrative expenses

1,066

1,137

2,108

2,546

Gain on disposition of assets

(21)

(20)

(21)

(24)

Research and development expenses

87

485

Depreciation and amortization

22

33

54

68

Total operating costs and expenses

2,231

3,575

6,077

7,330

Income from continuing operations

44

1,339

48

1,594

Other (expenses)/income:

Interest expense and finance fees

(2)

(3)

Interest income

2

3

5

6

Foreign currency (losses)/gains

(44)

(25)

9

(29)

Other

6

5

11

11

Total other (expenses)/income

(36)

(19)

25

(15)

Income from continuing operations before income tax

8

1,320

73

1,579

Income tax expenses

(89)

(17)

(208)

(37)

Net (loss)/income from continuing operations

(81)

1,303

(135)

1,542

Net (loss)/income from discontinued operations, net of tax

(686)

158

(2,107)

490

Net (loss)/income attributable to EGT stockholders

$

(767)

$

1,461

$

(2,242)

$

2,032

Other comprehensive loss:

   Foreign currency translation

(32)

(16)

(3)

(15)

Comprehensive (loss)/income attributable to EGT stockholders

$

(799)

$

1,445

$

(2,245)

$

2,017

Per share data (basic and diluted):

   (Loss)/earnings

$

(0.05)

$

0.10

$

(0.16)

$

0.14

   (Loss)/earnings from continuing operations

$

(0.01)

$

0.09

$

(0.01)

$

0.11

   (Loss)/earnings from discontinued operations, net of tax

$

(0.04)

$

0.01

$

(0.15)

$

0.03

Weighted average common shares outstanding:

    Basic

14,462

14,458

14,461

14,454

    Diluted

14,462

14,477

14,461

14,474

All historical revenues and expenses associated with the Company's gaming products division, the principal assets of which were sold in May 2016, have been reclassified as discontinued operations for the presented periods.

 

 

Entertainment Gaming Asia Inc.

Consolidated Balance Sheets

June 30,

  2016

December 31, 2015

(amounts in thousands, except per share data)

(Unaudited)

ASSETS

Current assets:

Cash and cash equivalents

$

33,035

$

30,681

Accounts receivable, net

848

724

Amounts due from related parties

94

257

Other receivables

1,565

78

Inventories

99

2,378

Prepaid expenses and other current assets

238

295

Contract amendment fees

18

Total current assets

35,879

34,431

Gaming equipment, net

2,275

2,985

Casino contracts

528

Property and equipment, net

1,318

5,919

Goodwill

334

332

Intangible assets, net

1,144

391

Deferred tax assets

275

274

Prepaids, deposits and other assets

1,440

425

Total assets

$

42,665

$

45,285

LIABILITIES AND STOCKHOLDERS' EQUITY

Current liabilities:

Accounts payable

$

586

$

288

Amounts due to related parties

28

239

Accrued expenses

1,565

1,755

Income tax payable

180

2

Deferred revenue

9

Customer deposits and other current liabilities

42

529

Total current liabilities

2,401

2,822

Other liabilities

906

880

Deferred tax liability

28

29

Total liabilities

3,335

3,731

Stockholders' equity:

Common stock, $.001 par value, 38,000,000 shares authorized;14,464,220 shares issued and outstanding

14

14

Additional paid-in-capital

47,784

47,763

Accumulated other comprehensive income

706

709

Accumulated losses

(9,175)

(6,933)

Total EGT stockholders' equity

39,329

41,553

Non-controlling interest

1

1

Total stockholders' equity

39,330

41,554

Total liabilities and stockholders' equity

$

42,665

$

45,285

 

 

Entertainment Gaming Asia Inc.

Adjusted EBITDA from Continuing Operations

(Unaudited)

Three-Month Period Ended June 30,

Six-Month Period Ended June 30,

(amounts in thousands)

2016

2015

2016

2015

Net (loss)/ income from continuing operations – GAAP basis

$

(81)

$

1,303

$

(135)

$

1,542

Interest expense and finance fees

2

3

Interest income

(2)

(3)

(5)

(6)

Income tax expenses

89

17

208

37

Depreciation and amortization

541

1,489

1,552

3,017

Stock-based compensation expenses

6

20

21

50

Gain on dispositions of assets

(21)

(20)

(21)

(24)

Adjusted EBITDA from continuing operations

$

532

$

2,808

$

1,620

$

4,619

 

Adjusted EBITDA from continuing operations is earnings before interest, taxes, depreciation, amortization, stock-based compensation, and other non-cash operating income and expenses. Adjusted EBITDA from continuing operations is presented exclusively as a supplemental disclosure because management believes that it is widely used to measure the performance, and as a basis for valuation, of gaming companies. Management uses Adjusted EBITDA from continuing operations as a measure of the operating performance of its segments and to compare the operating performance of its operations with those of its competitors. The Company also presents Adjusted EBITDA from continuing operations because it is used by some investors as a way to measure a company's ability to incur and service debt, make capital expenditures and meet working capital requirements. Gaming companies have historically reported EBITDA as a supplement to financial measures in accordance with generally accepted accounting principles in the United States ("GAAP"). Adjusted EBITDA from continuing operations should not be considered as an alternative to operating income as an indicator of the Company's performance, as an alternative to cash flows from operating activities as a measure of liquidity, or as an alternative to any other measure determined in accordance with GAAP. Unlike net income/(loss), Adjusted EBITDA from continuing operations does not include depreciation or interest expense and,  therefore, does not reflect current or future capital expenditures or the cost of capital. The Company compensates for these limitations by using Adjusted EBITDA from continuing operations as only one of several comparative tools, together with GAAP measurements, to assist in the evaluation of operating performance. Such GAAP measurements include operating income, net income/(loss), cash flows from operations and cash flow data. The Company has significant uses of cash flows, including capital expenditures, taxes and other non-recurring charges, which are not reflected in Adjusted EBITDA from continuing operations. Entertainment Gaming Asia's calculation of Adjusted EBITDA from continuing operations may be different from the calculation methods used by other companies and, therefore, comparability may be limited.

 

Entertainment Gaming Asia Inc.

Gaming Operations Performance Metrics

Three-Month Period Ended June30,

Six-Month Period Ended June 30,

2016

2015

2016

2015

Net revenue to EGT (in thousands)

   Participation operations

      Cambodia

$

242

$

3,992

$

2,816

$

7,110

      Philippines

617

650

1,213

1,320

      Service revenue(1)

115

272

338

494

   Consolidated participation total 

974

4,914

4,367

8,924

   Fixed fee operations

1,301

1,758

   Consolidated total

$

2,275

$

4,914

$

6,125

$

8,924

Average daily revenue (per unit)

   Participation operations

      Cambodia

$

22

$

165

$

106

$

147

      Philippines

$

63

$

65

$

61

$

67

   Consolidated participation total 

$

47

$

131

$

84

$

120

   Fixed fee operations

$

21

$

$

22

$

   Consolidated total

$

36

$

131

$

66

$

120

EGM seats in operation (period end)

   Participation operations

      Cambodia

339

1,018

      Philippines

565

540

   Consolidated participation total 

904

1,558

   Fixed fee operations

670

   Consolidated total

1,574

1,558

(1) Service revenue represents reimbursements of certain expenses, which for accounting purposes, are included in the revenue and grossed up in the cost of gaming operations.

 

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To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/entertainment-gaming-asia-inc-reports-second-quarter-2016-results-300312353.html

SOURCE Entertainment Gaming Asia Inc.



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