Video Games Remain Lifelong Source of Entertainment for 190.6 Million Americans
Annual data from the ESA reveal video games' cultural and social emotional impact holds strong across generations.
The 2024 Essential Facts About the
"Video games have been a fixture in American life and culture for generations," said
Highlights from the 2024 Essential Facts report include:
Video game players reflect the diversity of American society.
- The gender split of male and female players remains at about half-and-half – 53% of video game players identify as male, 46% identify as female and approximately 1% selected non-binary or preferred not to identify for the survey.
- Of American adults who play video games, 75% are White, 19% are Hispanic, 12% are Black, 4% are Asian/Pacific Islander and 3% are Native American.
Video games are widely viewed as contributing to social and emotional wellbeing across all age groups.
- A large majority of U.S. adults (79%) agree that video games bring people joy, provide mental stimulation (77%) and stress relief (76%).
- Most players (77%) believe video games provide mental stimulation, with Boomers and the Silent Generation most likely to agree with this sentiment (92%) vs. Gen Z (84%).
- Among adults, using video games to relax (68% of players) and to have fun (67% of players) are the top motivators to play.
- Nearly three-quarters of American adults agree video games can help improve cognitive skills (73%) and provide accessible experiences for players with different abilities (74%).
U.S. adults also agree that video games can teach problem-solving (73%), teamwork and collaboration (64%), adaptability (59%), conflict resolution (47%) and communication (51%) skills.
Generation Alpha (
Gen Alpha (age 5-10) is the generation with the highest percentage of video game players – 79% ofGen Alpha plays weekly, compared to 56% of adults 18 and older.- The most popular game genres played by
Gen Alpha are arcade (64%), action (60%) and puzzle (56%). Gen Alpha and Gen Z are the biggest users of consoles (58%) and PCs (54%) to play video games.
Video games bring Americans together and help develop and maintain connections with friends and family.
- 72% of American parents play video games and 83% of them play video games with their children. Parents cite quality family time and shared enjoyment as the top reasons to play together.
- Across all ages, 55% of players play with others on a weekly basis.
- When it comes to staying connected, adult players agree that video games introduce people to new friends/relationships (73%), help make lasting memories (53%) and have allowed them to meet a good friend, spouse or significant other (39%).
2024 marks the ESA's 30th anniversary serving as the voice and advocate for the
- In 2004, the average video game player was 29 years old. Today, the average player is 36.
- Since 2012, those who play video games on their mobile device has grown from 33% to 78% in 2024.
- In 1999, only 18% of players reported playing "on-line". Today, nearly 90% enjoy some form of online gameplay.
- Older generations are enjoying video games at increasing rates. In 1999, only 9% of players were aged 50+. Twenty-five years later, 29% are.
U.S. video game industry sales have grown significantly. In 2002, the industry reported$11.7 billion in consumer spending. In 2023, that number totaled$57.2 billion .
About the ESA
Founded in 1994, the Entertainment Software Association (ESA) has served as the voice and advocate for the
About YouGov
YouGov is an international online research data and analytics technology group. Our mission is to offer unparalleled insight into what the world thinks. Our innovative solutions help the world's most recognized brands, media owners and agencies to plan, activate and track their marketing activities better. With operations in the
2024 Essential Facts About the
YouGov and ESA conducted a 20-minute online survey in the US from
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SOURCE Entertainment Software Association
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