TIGA identifies the danger zone for video game start-ups
TIGA outlines 5 Steps to Scaling-up the
TIGA's report reveals the following key findings, derived from data from 12 successive surveys of the
- 53 per cent of studios (468) did not survive to 2023 and only 52 per cent of studios founded between 2008 and 2018 survived to their fifth year.
- The most dangerous period for games studios is between their second and fifth year. 64 per cent of studios that closed shuttered in this 4-year window.
- Studios that fail to reach over 5 staff are particularly susceptible to failure, while those that reach over 15 staff are much less likely to fail. 86 per cent of closed/exited studios failed to grow beyond 4 staff while only 14 per cent of closed/exited studios grew above 15 staff.
- Games studios have become less able to grow over the Research Period. An average of 50.2 per cent did not change in size at all during the Research Period. An average of an additional 30.9 per cent fell in size across the Research Period.
- Most studios (83 per cent) failed to grow above 15 staff.
TIGA proposes five steps to scaling-up the
- Establish a National Games Accelerator to enable more start-ups to scale-up.
- Introduction of a Video Games Investment Fund to provide £ for £ match funding.
- Provision of subsidized co-working hubs for local games developers.
- Enhance the Video Games Expenditure Credit.
- Retain and boost the
UK Games Talent and Finance CIC to support developers via the Prototype Fund and Content Fund.
Dr
"The crucial strategic challenge facing the
"We can help more start-ups to scale-up and grow by introducing a National Games Accelerator, games hubs, a Video Games Investment Fund, an enhanced Video Games Expenditure Credit and continuing to support the UK Games Fund's Prototype Fund and Content Fund."
"The endemic problems and opportunities around starting up and growing to scale suggest that TIGA's policy proposals are needed to help more
About TIGA
TIGA is the trade association for the
- engages with policymakers to create an environment favourable to video games development;
- enhances education and skills through our accreditation programme, the TIGA Games Education Awards and our education conference;
- promotes best practice through our membership services, including the TIGA STAR Employer Award and the TIGA Games Industry Awards;
- conducts primary research into the games sector, surveying hundreds of companies each year about the business environment, support policies and the health of the industry.
Get in touch:
Email: [email protected]
Web: www.tiga.org
Twitter: www.twitter.com/tigamovement
Facebook: www.facebook.com/TIGAMovement
LinkedIn: http://www.linkedin.com/company/tiga
View original content:https://www.prnewswire.com/news-releases/tiga-identifies-the-danger-zone-for-video-game-start-ups-302221176.html
SOURCE TIGA
Serious News for Serious Traders! Try StreetInsider.com Premium Free!
You May Also Be Interested In
- Announcement pursuant to section 23(1) sentence 1 no. 3 of the German Securities Acquisition and Takeover Act (Wertpapiererwerbs- und Übernahmegesetz - WpÜG)
- Ondo Brings 260+ Stocks to Hyperliquid as AlphaPepe Turns AI Trading Into a Pre-Launch Meme Coin Opportunity
- Provable Opens Early Access to Shield Swap, a Confidential Trading Venue Built for Compliance
Create E-mail Alert Related Categories
PRNewswire, Press ReleasesRelated Entities
TwitterSign up for StreetInsider Free!
Receive full access to all new and archived articles, unlimited portfolio tracking, e-mail alerts, custom newswires and RSS feeds - and more!



Tweet
Share