Gaming Innovation Group reports Q1 2024
ST JULIAN,
Highlights
- Reported revenues (GiG Media) at all-time high of €28.0m (18.4), an increase of 52% (21% organic), with an EBITDA of €13.5 (8.0)
- The group, including Platform & Sportsbook achieved all-time high revenues amounting to €36.2m (28.4), an increase of 28% YoY
- FTDs for GiG Media were 125,100 (110.800), up 13% YoY
- AskGamblers continued positive momentum, with record traffic, players generated, revenue and EBITDA
- Platform & Sportsbook signed eight new agreements and HoTs in Q1-24, and ten brands went live so far in 2024
- Existing customers on the platform add up to a total of 67 brands, with an additional integration pipeline of 18 brands as of today
- The business is operationally ready for the strategic split of Media and Platform & Sportsbook. The split is expected by Q3 2024, pending approvals
Investor presentation and webcast
Chairman of the Board,
Link to the livestream:
https://www.redeye.se/events/995042/live-q-gaming-innovation-group-8
For further information, contact:
This information is information that Gaming Innovation Group Inc. (GiG) is obliged to make public pursuant to the EU Market Abuse Regulation. The information was submitted for publication, through the agency of the contact person set out above, at
About Gaming Innovation Group (GiG)
Gaming Innovation Group is a leading iGaming technology company, providing solutions, products and services to iGaming Operators. Founded in 2012, Gaming Innovation Group's vision is 'To be the industry leading platform, sportsbook and media provider delivering world class solutions to our iGaming partners and their customers. GiG's mission is to drive sustainable growth and profitability of our partners through product innovation, scalable technology and quality of service. Gaming Innovation Group operates out of
Legal disclaimer
Gaming Innovation Group Inc. gives forecasts. Certain statements in the report are forward-looking and the actual outcomes may be materially different. In addition to the factors discussed, other factors could have an impact on actual outcomes. Such factors include developments for customers, competitors, the impact of economic and market conditions, national and international legislation and regulations, fiscal regulations, the effectiveness of copyright for computer systems, technological developments, fluctuation in exchange rates, interest rates and political risks.
This information was brought to you by Cision http://news.cision.com
https://news.cision.com/gaming-innovation-group/r/gaming-innovation-group-reports-q1-2024,c3974517
The following files are available for download:
GiG_Q1_2024 | |
https://mb.cision.com/Public/15972/3974517/8fe5063bd84b866e.pdf | GiG Q1 2024 presentation |
View original content:https://www.prnewswire.com/news-releases/gaming-innovation-group-reports-q1-2024-302137709.html
SOURCE Gaming Innovation Group
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