Annual ESA Study Reveals Video Games' Universal Appeal Across Generations
Half of the 205.1 million Americans playing video games are ages 35 and up
"Video games are a powerful cultural force due to their widespread appeal across every demographic as a fun and beneficial way to spend time," said ESA President and CEO
Highlights from the 2025 Essential Facts Report include:
Players represent every demographic.
- Nearly two-thirds of Americans ages 5 to 90 (205.1 million) regularly play video games.
- The average player is 36 years old and, on average, has been playing for 18 years.
- The split between men and women who play is about equal, with 47% women and 52% men. However, for older generations, women play more than men: 52% of boomer women play video games, compared to 46% of boomer men.
Older generations are playing video games, with mental stimulation seen as a primary benefit.
- More than half of Generation X play video games every week, with 49% of boomers and 36% of the Silent Generation also joining the fun.
- The top reasons boomers and the Silent Generation play are to keep their minds sharp (65%) and to pass the time or relax (77%). They prefer puzzle (73%) and skill and chance (55%) games.
Video games are fun and support mental, social and emotional health.
U.S. adults (gamers and non-gamers) agree that video games bring people joy (84%), provide mental stimulation and stress relief (81%), provide accessible experiences (79%), help improve cognitive skills (77%), bring people together (76%) and are educational (70%).- They also believe that video games can teach problem-solving (78%), teamwork and collaboration (69%), adaptability and resilience (60%), and STEAM (57%) and communication (53%) skills.
Video games bring families together.
- Parents are more likely to play video games – 70% of parents play video games, compared to 60% of all adults.
- 82% of parents who play video games play with their kids, with 52% playing with their kids at least weekly.
- The top three reasons parents play with their children are because it's fun for all of us (61%), a good opportunity to socialize with my child(ren) (55%) and a great way for the family to spend time together (55%).
Parents like being in control and prefer video games to social media for their kids.
- 78% of parents whose children play video games regularly use ESRB ratings (Source: Entertainment Software Rating Board (ESRB)).
- 86% use at least one parental control setting on their kids' devices to manage their play (Source: ESRB).
- 70% of all parents say they prefer that their children spend time playing video games than on social media.
Video games are a valuable way to build and maintain social connections.
- 55% of all players (ages 8 to 90) play video games with others weekly and 72% have ever played video games with others.
- 78% of all players believe video games can introduce them to new friends and relationships. Generation Z feels it the most strongly (89%), while the majority of boomers and the Silent Generation (60%) agree.
- Generation Z (70%) and millennials (61%) have met people through video games they would not otherwise have met. They also say they met a good friend or significant other through video games (63% Generation Z, 49% millennials).
- 79% of Generation Alpha and Generation Z play with their friends, and 55% of Generation Alpha plays with their parents.
Video games transcend entertainment categories and influence real-life sports performance.
- Younger generations are more likely to find other forms of entertainment through video games, with Generation Z and millennials reporting they discovered new songs (39% and 30% respectively) and new TV shows/movies (28% and 24% respectively) because of a game they played.
- 56% of adult players who play real-life sports play a video game version of the sport, with 87% of them believing it improves their real-life performance.
Video games are an accessible outlet for fun, entertainment and connection for players with disabilities.
- Roughly one-in-five adult players report having a disability (21%).
- More than half of players with disabilities think video games are very accessible (56%), and close to half (49%) rated overall accessibility of video games to be extremely/very important.
- Of those who rated accessibility of video games to be extremely/very important, they rated adjustable text size (50%), adjustable difficulty levels (39%), camera comfort (35%) and subtitles (35%) to be the most important features in games.
To access the full report and learn more, visit theesa.com/facts.
About the ESA
Founded in 1994, the Entertainment Software Association (ESA) has served as the voice and advocate for the
About YouGov
YouGov is a global research, data, and analytics group. Our mission is to offer unparalleled insight into what the world really thinks and does. With operations in the US, the
2025 Essential Facts About the
YouGov and ESA conducted a 20-minute online survey in the
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SOURCE Entertainment Software Association
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