NVIDIA (NVDA) Announces Two SDKs for Microsoft (MSFT) Xbox One
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Overall Analyst Rating:
SELL (= Flat)
Dividend Yield: 0.5%
EPS Growth %: +100.0%
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NVIDIA (Nasdaq: NVDA) announced its support today for the Microsoft (Nasdaq: MSFT) Xbox One game console with its popular NVIDIA PhysX and NVIDIA APEX software development kits (SDKs).
Together, PhysX and APEX provide solutions for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more, across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices.
NVIDIA PhysX technology is the world's most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles. The PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity.
NVIDIA APEX technology takes content creation with PhysX technology to the next level. Artists can create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character's body to achieve more realism in their games.
Together, PhysX and APEX provide solutions for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more, across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices.
NVIDIA PhysX technology is the world's most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles. The PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity.
NVIDIA APEX technology takes content creation with PhysX technology to the next level. Artists can create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character's body to achieve more realism in their games.
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