Rezolve Ai reports World Cup app data linking digital and physical activity
Rezolve Ai (NASDAQ: RZLV) reported production-scale results from its technology operating within the Football World Cup 2026 app, according to a company statement released Aug. 18, 2026.
Between June 1 and July 31, 2026, the company's technology processed approximately 103 million app opens from 9,856,890 unique devices and recorded 5,843,597 geofence entry events from 1,119,546 unique devices at perimeters around all 16 tournament stadiums. Of the total app audience, approximately 1.09 million devices appeared in both the digital and physical datasets, representing over 11% of the worldwide app audience connected to physical presence near a stadium.
Across 23 analyzed venue-days, the peak activity hour was consistently two to three hours before kickoff. Per-match physical activity increased during the knockout stage: on July 3, three Round of 32 matches averaged 62,114 perimeter entries each, compared with an average of 30,952 across four group-stage days.
The single largest app day was June 23, with 4.28 million opens despite only four matches played. The final generated 3.73 million opens, with activity declining at kickoff and rising again at full time.
"At the scale of the 2026 Football World Cup, technology either proves itself or it does not," said Daniel M. Wagner, Chairman and CEO of Rezolve Ai. "We did not simply measure digital interest or venue traffic — we connected the two."
The company said the same intelligence layer could be applied to retail, venue operations, travel, and entertainment environments, combining location and timing data with its Brain Suite platform and transaction capabilities.
