Roblox (RBLX) Tops Q1 EPS by 8c, Offers Guidance
Roblox (NYSE: RBLX) reported Q1 EPS of ($0.32), $0.08 better than the analyst estimate of ($0.40). Revenue for the quarter came in at $1.21 billion versus the consensus estimate of $1.14 billion.
GUIDANCE:
Roblox sees Q2 2025 revenue of $1.165-1.19 billion, versus the consensus of $1.14 billion.
- Second Quarter 2025 Guidance
- Revenue between $1,020 million and $1,045 million. Our revenue guidance assumes that there are no material changes in estimates used in our revenue recognition, such as the estimated average lifetime of a paying user.
- Bookings between $1,165 million and $1,190 million.
- Consolidated net loss between $(288) million and $(268) million.
- Adjusted EBITDA between $25 million and $45 million, which excludes adjustments for:
- Increase in deferred revenue of $150 million.
- Increase in deferred cost of revenue of $(15) million.
- The total of these changes in deferrals of $135 million.
- Net cash and cash equivalents provided by operating activities between $160 million and $175 million.
- Note that operating cash flow is negatively impacted by a $30 million payout to a developer that was delayed in the first quarter of 2025, and which we now expect to pay in the second quarter of 2025. Had we made this payment in the first quarter of 2025, our guidance for net cash and cash equivalents provided by operating activities for the second quarter of 2025 would have been $190 million - $205 million, or year-over-year increases of 25-35%.
- Capital expenditures of $(55) million.
- Free cash flow between $105 million and $120 million.
- Had we made the aforementioned developer payment in the first quarter of 2025, our guidance for free cash flow for the second quarter of 2025 would have been $135 million - $150 million, or a year-over-year change of 21-34%.
- Updated Full Year 2025 Guidance
- Revenue between $4,290 million and $4,365 million. Our revenue guidance assumes that there are no material changes in estimates used in our revenue recognition, such as the estimated average lifetime of a paying user.
- Bookings between $5,285 million and $5,360 million.
- Consolidated net loss between $(1,037) million and $(977) million.
- Adjusted EBITDA between $205 million and $265 million, which excludes adjustments for:
- Increase in deferred revenue of $1,015 million.
- Increase in deferred cost of revenue of $(170) million.
- The total of these changes in deferrals of $845 million.
- Net cash and cash equivalents provided by operating activities between $1,170 million and $1,215 million.
- Capital expenditures of $(285) million.
- Free cash flow between $885 million and $930 million.
For earnings history and earnings-related data on Roblox (RBLX) click here.
