Take-Two Interactive Software (TTWO) Tops Q3 EPS by 40c; Guides FY15 Above the Street
Take-Two Interactive Software (NASDAQ: TTWO) reported Q3 EPS of $1.87, $0.40 better than the analyst estimate of $1.47. Revenue for the quarter came in at $954 million versus the consensus estimate of $780.7 million.
Take-Two Interactive Software sees Q4 2015 EPS of $0.15-$0.25, versus the consensus of $0.25. Take-Two Interactive Software sees Q4 2015 revenue of $410-460 million, versus the consensus of $437.37 million.
Take-Two Interactive Software sees FY2015 EPS of $1.65-$1.75, versus the consensus of $1.38. Take-Two Interactive Software sees FY2015 revenue of $1.65-1.7 billion, versus the consensus of $1.52 billion.
“Take-Two’s positive momentum was demonstrated once again, as we delivered exceedingly strong third quarter revenues and profits, and finished the quarter with nearly $1 billion in cash and short term investments,” said Strauss Zelnick, Chairman and CEO of Take-Two. “We successfully launched one of the most diverse holiday lineups in the Company’s history, led by Grand Theft Auto V for PlayStation 4 and Xbox One, NBA 2K15, WWE 2K15, Borderlands: The Pre-Sequel and Sid Meier’s Civilization: Beyond Earth. We also generated substantial growth in digitally-delivered revenue, including through our ongoing focus on offerings that drive recurrent consumer spending. As a result of Take-Two’s outstanding holiday season performance, we are raising the Company’s financial outlook for the full year.
“Looking ahead, we expect that our fourth quarter will provide a strong finish to fiscal 2015, which is lining up to be one of Take-Two’s best years ever. Anchored by the eagerly-anticipated launches ofEvolve and Grand Theft Auto V for PC, along with an array of other offerings, we will continue to deliver titles that captivate audiences around the world and set benchmarks for excellence. With our world-class creative teams, robust development pipeline, cutting-edge technology and ample capital resources, Take-Two is superbly positioned to build on its solid foundation and continue to capitalize on this dynamic entertainment market.”
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