WEATHERING THE STORM: TIGA RESEARCH REVEALS UK GAMES DEV SECTOR CONTINUES TO GROW, DESPITE GLOBAL SECTOR DOWNTURN
TIGA'S Making Games in the
Despite the global games industry downturn, the
Against a backdrop of companies downsizing and studio closures, the
The
The findings come from TIGA's definitive report on the state of the
TIGA's research shows that in the period from
- Over 28,500 people make games professionally in the
UK : The number of freelancers working forUK games development sector companies (including studios, publishers and service companies) grew substantially from 1,102 (April 2023 ) to 3,625 (May 2024 ) as very large companies downsized full-time roles and switched to freelancers. The total games development workforce grew to 28,516 including 3,625 freelancers and 24,891** full time development roles. Employment in the games development sector has grown by an average of 9.5 per cent every year over the periodDecember 2014 toMay 2024 . - Job growth outweighed company downsizing and closure: 400 extant companies shed 2,353 full time development jobs between
April 2023 andMay 2024 ; but 678 companies grew over the same period, adding 3,932 full time development jobs. 1,070 extant companies neither grew nor shed staff. - Overall games company numbers declined: The
UK had 2,148 trading games development companies inMay 2024 (down from 2,175 inApril 2023 ). This includes 1,697 games studios, 60 publisher studios, 109 publishers, 4 broadcasters and 278 service companies. Total studio numbers fell from 1,801 inApril 2023 to 1,757 inMay 2024 . - Games company mortality rises to record levels: 248 companies closed down or exited the games industry during the survey period, the highest ever recorded. On an annualised basis, this represents 10.4 per cent of all companies during the research period.
- The number of start-up studios fell: 166 new games development companies were founded between
April 2023 andMay 2024 . This compares to 251 new games development companies that were set up betweenDecember 2021 andApril 2023 . - Large and console studios are main growth drivers: Studios with 41 to 149 development staff grew at an average rate of 19 per cent over the research period. Console studios grew by an average of 18.1 per cent over the same time frame.
- Overseas owned studios now employ 62 per cent of the
UK games development workforce: Studios ultimately owned by overseas companies employ 12,743 full-time staff, compared to 7,854 employed by domestically owned studios. While some overseas studios continued to grow strongly, some of the largest employers' creative headcount fell substantially as entire teams were made redundant.
Dr
"The
"We need to enable more start-ups to scale-up, continue to enhance our skills base and improve access to investment to enable our sector to fulfil its potential. If the
Meanwhile, the TIGA report has highlighted that the
2024 share of | |
23 % | |
South East | 18.7 % |
North West | 12.3 % |
9.9 % | |
9.3 % | |
North East | 6.3 % |
East of | 5.9 % |
Yorkshire & Humber | 5.8 % |
4.5 % | |
South West | 2.7 % |
0.6 % | |
0.6 % |
Dr
"While London remains the biggest and fastest growing games cluster in the
"At the same time, although
Jason Kingsley CBE, TIGA Chairman and CEO and Creative Director at Rebellion, offered:
"TIGA's report is reflective of what is currently a challenging environment for some parts of the games industry. However, it also highlights that
* Full time equivalent roles: FT roles above plus a pro-rated % of all the freelancers we recorded in the survey.
** Full time roles: 100% full time roles recorded by companies in our survey.
Notes to editors
The findings in this press release come from TIGA's definitive report on the state of the
Research methodology
Games Investor Consulting in conjunction with TIGA and its partners conducted surveys concluding in
Games development
Games development is defined as including all production staff, QA, support, localisation and technical staff but excludes admin, finance, sales, marketing and commercial staff not directly involved with games production. Full-time equivalent staff comprise multiple part-time staff aggregated based on typical usage throughout a year to represent a single full-time employee.
About TIGA
TIGA is the trade association for the
- influencing Government policy via political representation to create a favourable business environment;
- driving excellence in education and skills through our accreditation programme, the TIGA Games Education Awards and our education conference; and
- promoting best practices through our membership services, including the TIGA STAR Employer Award and the TIGA Games Industry Awards.
Get in touch:
Tel: 0845 468 2330
Email: [email protected]
Web: www.tiga.org
Twitter: www.twitter.com/tigamovement
Facebook: www.facebook.com/TIGAMovement
LinkedIn: http://www.linkedin.com/company/tiga
View original content:https://www.prnewswire.com/news-releases/weathering-the-storm-tiga-research-reveals-uk-games-dev-sector-continues-to-grow-despite-global-sector-downturn-302304483.html
SOURCE TIGA
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