EA Reports Record Q2 Non-GAAP Net Revenue of $1.15 Billion

November 9, 2009 4:01 PM EST

Revenue Exceeds Street Expectations

#1 Publisher Across All Platforms - Console, PC, Mobile

Segment Share Increases Four Points Fiscal Year-to-Date

All-Time Record Digital Direct Revenues

Cost-Reduction Plan to Cut $100 Million in Operating Expenses

Acquires Social Gaming Leader Playfish

REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ: ERTS) today announced preliminary financial results for its second quarter ended September 30, 2009.

Fiscal Second Quarter Results (comparisons are to the quarter ended September 30, 2008)

GAAP net revenue for the quarter, which includes the impact of deferred net revenue adjustments, was $788 million as compared with $894 million for the prior year. During the quarter, EA had a net revenue deferral of $359 million related to certain online-enabled packaged goods and digital content as compared with $232 million in the second quarter of the prior year.

Non-GAAP net revenue for the quarter was a record $1.147 billion, up 2 percent as compared with $1.126 billion for the prior year. Revenues were above street expectations. Sales were driven by the launches of FIFA 10, Madden NFL 10, The Beatles(TM): Rock Band(R), Need for Speed(TM) SHIFT and NCAA Football 10.

GAAP net loss for the quarter, including the impact of deferred net revenue, was $391 million as compared with a net loss of $310 million for the prior year. GAAP diluted loss per share was $1.21 as compared with GAAP diluted loss per share of $0.97 for the prior year.

Non-GAAP net income was $19 million as compared with a non-GAAP net loss of $20 million a year ago. Non-GAAP diluted earnings per share was $0.06 as compared with a non-GAAP diluted loss per share of $0.06 for the prior year.

"EA is performing well, with quality, sales and segment share up so far this year," said John Riccitiello, Chief Executive Officer. "We are making tough calls to cut cost in targeted areas and investing more in our biggest games and digital businesses."

"We met our second quarter expectations and delivered a record quarter for revenue," said Eric Brown, Chief Financial Officer. "Today we are announcing a significant cut in our operating expenses and the acquisition of a leader in social games, Playfish."

Acquisition of Playfish

EA has announced that it has acquired Playfish Limited, a leading social games company, for approximately $275 million in cash and approximately $25 million in equity retention arrangements. In addition, the sellers are entitled to up to an additional $100 million in consideration upon the achievement of certain performance milestones. The acquisition accelerates EA's growth in social entertainment and strengthens its focus on the transition to digital and social gaming.

Playfish will operate within EA Interactive, a division of EA focused on the web and wireless space. Playfish's industry-leading talent and critically acclaimed games join EA to capture the exciting opportunities for social gaming and networking across a mass-market audience.

Cost Reduction Plan

EA has announced a plan to narrow its product portfolio to provide greater focus on titles with higher margin opportunities.

This action will result in the closure of several facilities and a headcount reduction of approximately 1,500 positions, of which 1,300 are included in a restructuring plan. The majority of these actions will be completed by March 31, 2010. This plan will result in annual cost savings of at least $100 million and restructuring charges of $130 to $150 million.

EA remains committed to delivering high quality games for consumers and leading the industry in the growing digital direct gaming sector.

Highlights (comparisons are to the quarter ended September 30, 2008)

    --  EA was the #1 publisher in North America and Europe fiscal year to date,
        with 21% segment share - up four points. EA had four of the top-ten
        games in both North America and Europe.
    --  Eight EA titles launched this quarter with a Metacritic rating of 80 or
        above, including: NHL(R) 10, The Beatles: Rock Band, FIFA 10,
        Battlefield 1943(TM), Madden NFL 10, NCAA Football 10, Dead Space(TM)
        Extraction, and Need for Speed SHIFT. Calendar year-to-date, EA has 17
        titles rated at 80 or above.
    --  FIFA 10,with a Metacritic rating of 91 on the Xbox 360(R) and
        PlayStation(R)3, was EA's strongest European title launch in its history
        - selling 4.5 million copies in week one.
    --  Madden NFL 10was the #1 title in North America for the quarter,
        according to NPD.
    --  Need for Speed SHIFT, with a 22 point increase in quality as measured by
        Metacritic, sold over 2.5 million copies in the quarter.
    --  Digital non-GAAP net revenue was an all time quarter high at $138
        million - up 23 percent year-over-year.
    --  EA recently signed five new advertising partners - Johnson & Johnson,
        Doritos, Apple, Pfizer and Renault -- for $7 million in incremental
        advertising bookings.
    --  EA Mobile, the world's leading publisher of games for phones, delivered
        $50 million of non-GAAP net revenue in the quarter - up nine percent
        year-over-year. EA is the #1 publisher of games on the iPhone with seven
        of the top 10 games; and #1 on Verizon with eight of the top 10 games.

Business Outlook

The following forward-looking statements, as well as those made above, reflect expectations as of November 9, 2009. Results may be materially different and are affected by many factors, including: development delays on EA's products; competition in the industry; the health of the economy in the U.S. and abroad and the related impact on discretionary consumer spending; changes in anticipated costs; expected savings and impact on EA's operations of the Company's cost reduction plan; consumer demand for console hardware and the ability of the console manufacturers to produce an adequate supply of consoles to meet that demand; changes in foreign exchange rates; the financial impact of the Playfish acquisition and potential future acquisitions by EA; the popular appeal of EA's products; EA's effective tax rate; and other factors detailed in this release and in EA's annual and quarterly SEC filings.

Fiscal Year Expectations - Ending March 31, 2010

    --  GAAP net revenue is expected to be between $3.6 and $3.9 billion.
    --  Non-GAAP net revenue is expected to be approximately $4.2 to $4.4
        billion.
    --  GAAP diluted loss per share is expected to be between $1.20 and $2.05.
    --  Non-GAAP diluted earnings per share is expected to be between $0.70 and
        $1.00 and EA expects to be profitable in both Q3 and Q4.
    --  For purposes of calculating fiscal year 2010 GAAP loss per share, the
        Company estimates a share count of 324 million and for non-GAAP EPS, the
        Company estimates a share count of 326 million.
    --  Expected non-GAAP net income excludes the following items from expected
        GAAP net income:

  • $500 to $600 million for the impact of the change in deferred net revenue (packaged goods and digital content);
  • $170 to $175 million of estimated stock-based compensation;
  • $55 million of amortization of intangible assets;
  • $120 to $145 million of restructuring charges;
  • $24 million of losses on strategic investments;
  • $14 million loss on lease obligation; and
  • ($120) to ($170) million in the difference between the Company's GAAP and non-GAAP tax expenses.

The above fiscal 2010 expectations do not reflect the financial impact of the acquisition of Playfish Limited, which is expected to be roughly neutral to non-GAAP expectations and increase GAAP loss per share by $0.15 to $0.25, due primarily to acquisition-related tax expenses, deferred revenue adjustments, additional stock-based compensation, and amortization of intangible assets. These preliminary estimates are based on currently available information and are subject to change.

Conference Call

Electronic Arts will host a conference call today at 2:00 pm PT (5:00 pm ET) to review its results for the fiscal second quarter ended September 30, 2009 and its outlook for the future. During the course of the call, Electronic Arts may also disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number: (888) 455-2238, access code 220497, or via webcast: http://investor.ea.com.

A dial-in replay of the conference call will be provided until November 16, 2009 at (719) 457-0820, access code 220497. A webcast archive of the conference call will be available for one year at http://investor.ea.com.

Non-GAAP Financial Measures

To supplement the Company's unaudited condensed consolidated financial statements presented in accordance with GAAP, Electronic Arts uses certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with the Company's results of operations as determined in accordance with GAAP. The non-GAAP financial measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income (loss), non-GAAP net income (loss) and historical and estimated non-GAAP diluted earnings (loss) per share. These non-GAAP financial measures exclude the following items, as applicable in a given reporting period, from the Company's unaudited condensed consolidated statements of operations:

    --  Acquired in-process technology
    --  Amortization of intangibles
    --  Certain abandoned acquisition-related costs
    --  Change in deferred net revenue (packaged goods and digital content)
    --  Goodwill impairment
    --  Loss on lease obligation and facilities acquisition
    --  Loss on licensed intellectual property commitment
    --  Losses (gains) on strategic investments
    --  Restructuring charges
    --  Stock-based compensation
    --  Income tax adjustments

Electronic Arts may consider whether other significant non-recurring items that arise in the future should also be excluded in calculating the non-GAAP financial measures it uses.

Electronic Arts believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding the Company's performance by excluding certain items that may not be indicative of the Company's core business, operating results or future outlook. Electronic Arts' management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing the Company's operating results both as a consolidated entity and at the business unit level, as well as when planning, forecasting and analyzing future periods. These non-GAAP financial measures also facilitate comparisons of the Company's performance to prior periods.

In addition to the reasons stated above, which are generally applicable to each of the items Electronic Arts excludes from its non-GAAP financial measures, the Company believes it is appropriate to exclude certain items for the following reasons:

Amortization of Intangibles. When analyzing the operating performance of an acquired entity, Electronic Arts' management focuses on the total return provided by the investment (i.e., operating profit generated from the acquired entity as compared to the purchase price paid) without taking into consideration any allocations made for accounting purposes. Because the purchase price for an acquisition necessarily reflects the accounting value assigned to intangible assets (including acquired in-process technology and goodwill), when analyzing the operating performance of an acquisition in subsequent periods, the Company's management excludes the GAAP impact of acquired intangible assets to its financial results. Electronic Arts believes that such an approach is useful in understanding the long-term return provided by an acquisition and that investors benefit from a supplemental non-GAAP financial measure that excludes the accounting expense associated with acquired intangible assets.

In addition, in accordance with GAAP, Electronic Arts generally recognizes expenses for internally-developed intangible assets as they are incurred, notwithstanding the potential future benefit such assets may provide. Unlike internally-developed intangible assets, however, and also in accordance with GAAP, the Company generally capitalizes the cost of acquired intangible assets and recognizes that cost as an expense over the useful lives of the assets acquired (other than goodwill, which is not amortized, and acquired in-process technology, which is expensed immediately, as required under GAAP). As a result of their GAAP treatment, there is an inherent lack of comparability between the financial performance of internally-developed intangible assets and acquired intangible assets. Accordingly, Electronic Arts believes it is useful to provide, as a supplement to its GAAP operating results, a non-GAAP financial measure that excludes the amortization of acquired intangibles.

Certain Abandoned Acquisition-Related Costs. Electronic Arts incurred significant legal, banking and other consulting fees related to the Company's proposed acquisition and related cash tender offer for all of the outstanding shares of Take-Two Interactive Software, Inc. On August 18, 2008, the Company allowed the tender offer to expire without purchasing any shares of Take-Two and, on September 14, 2008, the Company announced that it had terminated discussions with Take-Two. The costs incurred in connection with the abandoned proposal and tender offer were outside the ordinary course of business and were excluded by the Company when assessing the performance of its management team. As such, the Company believes it is appropriate to exclude such expenses from its non-GAAP financial measures.

Change in Deferred Net Revenue (Packaged Goods and Digital Content). Electronic Arts is not able to objectively determine the fair value of the online service included in certain of its packaged goods and digital content. As a result, the Company recognizes the revenue from the sale of these games and content over the estimated online service period. In other transactions, at the date we sell the software product we have an obligation to provide incremental unspecified digital content in the future without an additional fee. In these cases, we account for the sale of the software product as a multiple element arrangement and recognize the revenue on a straight-line basis over the estimated life of the game. Internally, Electronic Arts' management excludes the impact of the change in deferred net revenue related to packaged goods games and digital content in its non-GAAP financial measures when evaluating the Company's operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. The Company believes that excluding the impact of the change in deferred net revenue from its operating results is important to (1) facilitate comparisons to prior periods during which the Company was able to objectively determine the fair value of the online service and not delay the recognition of significant amounts of net revenue related to online-enabled packaged goods and (2) understanding our operations because all related costs are expensed as incurred instead of deferred and recognized ratably.

Goodwill Impairment. Adverse economic conditions, including the decline in the Company's market capitalization and expected financial performance, indicated that a potential impairment of goodwill existed during the three months ended December 31, 2008. As a result, the Company performed goodwill impairment tests for its reporting units and determined that goodwill related to its mobile reporting unit was impaired. As the Company excludes the GAAP impact of acquired intangible assets (such as goodwill) from its financial results when analyzing the operating performance of an acquisition in subsequent periods, Electronic Arts believes it is appropriate to exclude goodwill impairment charges from its non-GAAP financial measures.

Loss on Lease Obligation and Facilities Acquisition. During the second quarter of fiscal 2010, Electronic Arts completed the acquisition of its headquarters facilities in Redwood City, California pursuant to the terms of the loan financing agreements underlying the build-to-suit leases for the facilities. These leases expired in July 2009, and had previously been accounted for as operating leases. The total amount paid under the terms of the leases was $247 million, of which $233 million related to the purchase price of the facilities and $14 million was for the loss on our lease obligation. In addition, Electronic Arts recorded a tax benefit of approximately $31 million, consisting of approximately $6 million related to the loss on our lease obligation, and a $25 million reduction in our valuation allowance due to the acquisition. As a result of this lease obligation and facility acquisition, on an after-tax basis, Electronic Arts incurred a positive net income effect of $17 million. Electronic Arts' management excluded the effect of this transaction when evaluating the Company's operating performance and when assessing the performance of its management team during this period and will continue to do so, when it plans, forecasts and analyzes future periods.

Loss on Licensed Intellectual Property Commitment. During the fourth quarter of fiscal 2009, Electronic Arts amended an agreement with a content licensor. This amendment resulted in the termination of our rights to use the licensor's intellectual property in certain products and we incurred a related estimated loss of $38 million. This significant non-recurring loss is excluded from our Non-GAAP financial measures in order to provide comparability between periods. Further, the Company excluded this loss when evaluating its operating performance and the performance of its management team during this period and will continue to do so when it plans, forecasts and analyzes future periods.

Losses (Gains) on Strategic Investments. From time to time, the Company makes strategic investments. Electronic Arts' management excludes the impact of any losses and gains on such investments when evaluating the Company's operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. In addition, the Company believes that excluding the impact of such losses and gains on these investments from its operating results is important to facilitate comparisons to prior periods.

Restructuring Charges. Although Electronic Arts has engaged in various restructuring activities in the past, each has been a discrete, extraordinary event based on a unique set of business objectives. Each of these restructurings has been unlike its predecessors in terms of its operational implementation, business impact and scope. As such, the Company believes it is appropriate to exclude restructuring charges from its non-GAAP financial measures.

Stock-Based Compensation. When evaluating the performance of its individual business units, the Company does not consider stock-based compensation charges. Likewise, the Company's management teams exclude stock-based compensation expense from their short and long-term operating plans. In contrast, the Company's management teams are held accountable for cash-based compensation and such amounts are included in their operating plans. Further, when considering the impact of equity award grants, Electronic Arts places a greater emphasis on overall shareholder dilution rather than the accounting charges associated with such grants.

Video game platforms have historically had a life cycle of four to six years, which causes the video game software market to be cyclical. The Company's management analyzes its business and operating performance in the context of these business cycles, comparing Electronic Arts' performance at similar stages of different cycles. For comparability purposes, Electronic Arts believes it is useful to provide a non-GAAP financial measure that excludes stock-based compensation in order to better understand the long-term performance of its core business.

Income Tax Adjustments. The Company uses a fixed, long-term projected tax rate of 28 percent internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Accordingly, the Company has applied the same 28 percent tax rate to its non-GAAP financial results.

In the financial tables below, Electronic Arts has provided a reconciliation of the most comparable GAAP financial measure to the historical non-GAAP financial measures used in this press release.

Forward-Looking Statements

Some statements set forth in this release, including the estimates relating to EA's cost reduction plan and fiscal year 2010 guidance information under the heading "Business Outlook", contain forward-looking statements that are subject to change. Statements including words such as "anticipate", "believe", "estimate" or "expect" and statements in the future tense are forward-looking statements. These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements. Some of the factors which could cause the Company's results to differ materially from its expectations include the following: sales of the Company's titles during fiscal year 2010; the general health of the U.S. and global economy and the related impact on discretionary consumer spending; fluctuations in foreign exchange rates; consumer spending trends; the Company's ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company's sales and marketing programs; timely development and release of Electronic Arts' products; the consumer demand for, and the availability of an adequate supply of console hardware units (including the Xbox 360(R) video game and entertainment system, the PLAYSTATION(R)3 computer entertainment system and the Wii(TM)); the Company's ability to predict consumer preferences among competing hardware platforms; the financial impact of the Playfish acquisition and potential future acquisitions by EA; the Company's ability to realize the anticipated benefits of acquisitions; the seasonal and cyclical nature of the interactive game segment; the Company's ability to attract and retain key personnel; changes in the Company's effective tax rates; the performance of strategic investments; the impact of certain accounting requirements, such as the Company's ability to estimate and recognize goodwill impairment charges and make tax valuation allowances; adoption of new accounting regulations and standards; potential regulation of the Company's products in key territories; developments in the law regarding protection of the Company's products; the Company's ability to secure licenses to valuable entertainment properties on favorable terms; the stability of the Company's key customers, and other factors described in the Company's Quarterly Report on Form 10-Q for the fiscal quarter ended June 30, 2009. These forward-looking statements speak only as of November 9, 2009. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts. While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended September 30, 2009. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended September 30, 2009.

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM, EA MobileTM and POGOTM. In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

EA, EA SPORTS, EA Mobile, POGO, Need for Speed, and Dead Space are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Battlefield 1943 is a trademark or registered trademark of EA Digital Illusions CE AB in the U.S. and/or other countries. The Beatles is a trademark of Apple Corps Ltd. Rock Band is a trademark of Harmonix Music Systems, Inc., an MTV Networks company. John Madden, NFL, NCAA, FIFA and NHL are trademarks or registered trademarks of their respective owners and used with permission. Xbox and Xbox 360 are trademarks of the Microsoft group of companies and are used under license from Microsoft. "PlayStation" is a registered trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Operations

(in millions, except per share data)

                                      Three Months Ended    Six Months Ended

                                      September 30,         September 30,

                                      2009       2008       2009       2008

Net revenue                           $ 788      $ 894      $ 1,432    $ 1,698

Cost of goods sold                      593        557        914        853

Gross profit                            195        337        518        845

Operating expenses:

Marketing and sales                     187        197        351        325

General and administrative              91         92         157        176

Research and development                316        372        628        729

Acquired in-process technology          -          -          -          2

Amortization of intangibles             12         16         24         30

Certain abandoned                       -          21         -          21
acquisition-related costs

Restructuring charges                   6          3          20         23

Total operating expenses                612        701        1,180      1,306

Operating loss                          (417  )    (364  )    (662  )    (461  )

Losses on strategic investments         (8    )    (34   )    (24   )    (40   )

Interest and other income, net          7          7          10         23

Loss before benefit from income         (418  )    (391  )    (676  )    (478  )
taxes

Benefit from income taxes               (27   )    (81   )    (51   )    (73   )

Net loss                              $ (391  )  $ (310  )  $ (625  )  $ (405  )

Loss per share

Basic and diluted                     $ (1.21 )  $ (0.97 )  $ (1.93 )  $ (1.27 )

Number of shares used in computation

Basic and diluted                       324        319        324        319

Non-GAAP Results (in millions, except per share data)

The following tables reconcile the Company's net loss and loss per share as
presented in its Unaudited Condensed Consolidated Statements of Operations and
prepared in accordance with Generally Accepted Accounting Principles ("GAAP") to
its non-GAAP net income (loss) and non-GAAP diluted earnings (loss) per share.

                                      Three Months Ended    Six Months Ended

                                      September 30,         September 30,

                                      2009       2008       2009       2008

Net loss                              $ (391  )  $ (310  )  $ (625  )  $ (405  )

Acquired in-process technology          -          -          -          2

Amortization of intangibles             12         16         24         30

Certain abandoned                       -          21         -          21
acquisition-related costs

Change in deferred net revenue          359        232        531        37
(packaged goods and digital content)

COGS amortization of intangibles        3          4          6          7

Loss on lease obligation (G&A)          14         -          14         -

Loss on licensed intellectual           (2    )    -          (2    )    -
property commitment (COGS)

Losses on strategic investments         8          34         24         40

Restructuring charges                   6          3          20         23

Stock-based compensation                44         53         77         103

Income tax adjustments                  (34   )    (73   )    (56   )    (13   )

Non-GAAP net income (loss)            $ 19       $ (20   )  $ 13       $ (155  )

Non-GAAP diluted earnings (loss) per  $ 0.06     $ (0.06 )  $ 0.04     $ (0.49 )
share

Number of shares used in computation

Basic                                   324        319        324        319

Diluted                                 325        319        325        319




ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Balance Sheets

(in millions)

                                                  September 30,  March 31,

                                                  2009           2009(a)

ASSETS

Current assets:

Cash and cash equivalents                         $ 1,042        $ 1,621

Short-term investments                              583            534

Marketable equity securities                        387            365

Receivables, net of allowances of $194 and $217,    646            116
respectively

Inventories                                         250            217

Deferred income taxes, net                          74             51

Other current assets                                245            216

Total current assets                                3,227          3,120

Property and equipment, net                         569            354

Goodwill                                            817            807

Acquisition-related intangibles, net                194            221

Deferred income taxes, net                          71             61

Other assets                                        124            115

TOTAL ASSETS                                      $ 5,002        $ 4,678

LIABILITIES AND STOCKHOLDERS' EQUITY

Current liabilities:

Accounts payable                                  $ 273          $ 152

Accrued and other current liabilities               848            723

Deferred net revenue (packaged goods and digital    792            261
content)

Total current liabilities                           1,913          1,136

Income tax obligations                              316            268

Deferred income taxes, net                          28             42

Other liabilities                                   89             98

Total liabilities                                   2,346          1,544

Common stock                                        3              3

Paid-in capital                                     2,181          2,142

Retained earnings                                   175            800

Accumulated other comprehensive income              297            189

Total stockholders' equity                          2,656          3,134

TOTAL LIABILITIES AND STOCKHOLDERS' EQUITY        $ 5,002        $ 4,678

(a) Derived from audited consolidated financial
statements.




ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Cash Flows

(in millions)

                                      Three Months Ended    Six Months Ended

                                      September 30,         September 30,

                                      2009       2008       2009       2008

OPERATING ACTIVITIES

Net loss                              $ (391  )  $ (310  )  $ (625  )  $ (405  )

Adjustments to reconcile net loss to
net cash provided by (used in)
operating activities:

Acquired in-process technology          -          -          -          2

Depreciation, amortization and          46         54         94         104
accretion, net

Net losses on investments and sale      8          34         23         40
of property and equipment

Non-cash restructuring charges          -          -          7          16

Stock-based compensation                44         53         77         103

Change in assets and liabilities:

Receivables, net                        (266  )    (291  )    (518  )    (253  )

Inventories                             (34   )    (107  )    (30   )    (163  )

Other assets                            1          25         (34   )    18

Accounts payable                        115        137        123        104

Accrued and other liabilities           155        145        73         104

Deferred income taxes, net              (31   )    (96   )    (43   )    (122  )

Deferred net revenue (packaged goods    359        232        531        37
and digital content)

Net cash provided by (used in)          6          (124  )    (322  )    (415  )
operating activities

INVESTING ACTIVITIES

Purchase of headquarters facilities     (233  )    -          (233  )    -

Capital expenditures                    (26   )    (32   )    (34   )    (63   )

Proceeds from maturities and sales      191        375        359        510
of investments

Purchase of short-term investments      (136  )    (155  )    (405  )    (313  )

Acquisition of subsidiaries, net of     -          -          (3    )    (42   )
cash acquired

Net cash provided by (used in)          (204  )    188        (316  )    92
investing activities

FINANCING ACTIVITIES

Proceeds from issuance of common        22         44         25         69
stock

Excess tax benefit from stock-based     -          7          -          16
compensation

Net cash provided by financing          22         51         25         85
activities

Effect of foreign exchange on cash      13         (17   )    34         (18   )
and cash equivalents

Increase (decrease) in cash and cash    (163  )    98         (579  )    (256  )
equivalents

Beginning cash and cash equivalents     1,205      1,199      1,621      1,553

Ending cash and cash equivalents      $ 1,042    $ 1,297    $ 1,042    $ 1,297




ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data, SKU count and headcount)

                     Q2          Q3          Q4          Q1          Q2          YOY %

                     FY09        FY09        FY09        FY10        FY10        Change

QUARTERLY
RECONCILIATION OF
RESULTS

Net Revenue

GAAP net revenue     $ 894       $ 1,654     $ 860       $ 644       $ 788       (12  %)

Change in deferred
net revenue            232         88          (251  )     172         359
(packaged goods and
digital content)

Non-GAAP net         $ 1,126     $ 1,742     $ 609       $ 816       $ 1,147     2    %
revenue

Gross Profit

GAAP gross profit    $ 337       $ 729       $ 511       $ 323       $ 195       (42  %)

Change in deferred
net revenue            232         88          (251  )     172         359
(packaged goods and
digital content)

COGS amortization      4           4           3           3           3
of intangibles

Loss on licensed
intellectual           -           -           38          -           (2    )
property commitment
(COGS)

Stock-based            -           -           1           1           -
compensation

Non-GAAP gross       $ 573       $ 821       $ 302       $ 499       $ 555       (3   %)
profit

GAAP gross profit %
(as a % of GAAP net    38    %     44    %     59    %     50    %     25    %
revenue)

Non-GAAP gross
profit % (as a % of    51    %     47    %     50    %     61    %     48    %
non-GAAP net
revenue)

Operating Income
(Loss)

GAAP operating loss  $ (364  )   $ (304  )   $ (62   )   $ (245  )   $ (417  )   (15  %)

Acquired in-process    -           1           -           -           -
technology

Amortization of        16          15          12          12          12
intangibles

Certain abandoned
acquisition-related    21          -           -           -           -
costs

Change in deferred
net revenue            232         88          (251  )     172         359
(packaged goods and
digital content)

COGS amortization      4           4           3           3           3
of intangibles

Goodwill impairment    -           368         -           -           -

Loss on lease          -           -           -           -           14
obligation (G&A)

Loss on licensed
intellectual           -           -           38          -           (2    )
property commitment
(COGS)

Restructuring          3           18          39          14          6
charges

Stock-based            53          44          56          33          44
compensation

Non-GAAP operating   $ (35   )   $ 234       $ (165  )   $ (11   )   $ 19        154  %
income (loss)

GAAP operating loss
% (as a % of GAAP      (41   %)    (18   %)    (7    %)    (38   %)    (53   %)
net revenue)

Non-GAAP operating
income (loss) % (as    (3    %)    13    %     (27   %)    (1    %)    2     %
a % of non-GAAP net
revenue)

Net Income (Loss)

GAAP net loss        $ (310  )   $ (641  )   $ (42   )   $ (234  )   $ (391  )   (26  %)

Acquired in-process    -           1           -           -           -
technology

Amortization of        16          15          12          12          12
intangibles

Certain abandoned
acquisition-related    21          -           -           -           -
costs

Change in deferred
net revenue            232         88          (251  )     172         359
(packaged goods and
digital content)

COGS amortization      4           4           3           3           3
of intangibles

Goodwill impairment    -           368         -           -           -

Loss on lease          -           -           -           -           14
obligation (G&A)

Loss on licensed
intellectual           -           -           38          -           (2    )
property commitment
(COGS)

Losses (gains) on
strategic              34          27          (5    )     16          8
investments

Restructuring          3           18          39          14          6
charges

Stock-based            53          44          56          33          44
compensation

Income tax             (73   )     255         30          (22   )     (34   )
adjustments

Non-GAAP net income  $ (20   )   $ 179       $ (120  )   $ (6    )   $ 19        195  %
(loss)

GAAP net loss % (as
a % of GAAP net        (35   %)    (39   %)    (5    %)    (36   %)    (50   %)
revenue)

Non-GAAP net income
(loss) % (as a % of    (2    %)    10    %     (20   %)    (1    %)    2     %
non-GAAP net
revenue)

Diluted Earnings
(Loss) Per Share

GAAP loss per share  $ (0.97 )   $ (2.00 )   $ (0.13 )   $ (0.72 )   $ (1.21 )   (25  %)

Non-GAAP diluted
earnings (loss) per  $ (0.06 )   $ 0.56      $ (0.37 )   $ (0.02 )   $ 0.06      200  %
share

Number of shares
used in computation

Basic                  319         321         322         323         324

Diluted                319         322         322         323         325

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data, SKU count and headcount)

                     Q2          Q3          Q4          Q1          Q2          YOY %

                     FY09        FY09        FY09        FY10        FY10        Change

QUARTERLY NET
REVENUE
PRESENTATIONS -
GAAP AND NON-GAAP

Geography Net
Revenue

North America          555         957         471         343         479       (14  %)

Europe                 301         623         336         258         268       (11  %)

Asia                   38          74          53          43          41        8    %

Total GAAP Net         894         1,654       860         644         788       (12  %)
Revenue

North America          191         (47   )     (105  )     106         159

Europe                 37          123         (133  )     61          191

Asia                   4           12          (13   )     5           9

Change In Deferred
Net Revenue            232         88          (251  )     172         359
(Packaged Goods and
Digital Content)

North America          746         910         366         449         638       (14  %)

Europe                 338         746         203         319         459       36   %

Asia                   42          86          40          48          50        19   %

Total Non-GAAP Net     1,126       1,742       609         816         1,147     2    %
Revenue

North America          62    %     58    %     55    %     53    %     61    %

Europe                 34    %     38    %     39    %     40    %     34    %

Asia                   4     %     4     %     6     %     7     %     5     %

Total GAAP Net         100   %     100   %     100   %     100   %     100   %
Revenue %

North America          66    %     52    %     60    %     55    %     56    %

Europe                 30    %     43    %     33    %     39    %     40    %

Asia                   4     %     5     %     7     %     6     %     4     %

Total Non-GAAP Net     100   %     100   %     100   %     100   %     100   %
Revenue %

Publisher Net
Revenue(a)

Publishing             708         1,225       744         579         553       (22  %)

Distribution           186         429         116         65          235       26   %

Total GAAP Net         894         1,654       860         644         788       (12  %)
Revenue

Publishing             232         88          (251  )     172         359

Distribution           -           -           -           -           -

Change In Deferred
Net Revenue            232         88          (251  )     172         359
(Packaged Goods and
Digital Content)

Publishing             940         1,313       493         751         912       (3   %)

Distribution           186         429         116         65          235       26   %

Total Non-GAAP Net     1,126       1,742       609         816         1,147     2    %
Revenue

Publishing             79    %     74    %     87    %     90    %     70    %

Distribution           21    %     26    %     13    %     10    %     30    %

Total GAAP Net         100   %     100   %     100   %     100   %     100   %
Revenue %

Publishing             84    %     75    %     81    %     92    %     80    %

Distribution           16    %     25    %     19    %     8     %     20    %

Total Non-GAAP Net     100   %     100   %     100   %     100   %     100   %
Revenue %

Net Revenue
Composition

Packaged Goods         770         1,480       705         495         636       (17  %)

Wireless,
Internet-derived,      104         126         112         117         128       23   %
and Advertising
(Digital)

Licensing and Other    20          48          43          32          24        20   %

Total GAAP Net         894         1,654       860         644         788       (12  %)
Revenue

Packaged Goods         224         97          (248  )     165         349

Wireless,
Internet-derived,      8           (9    )     (2    )     7           10
and Advertising
(Digital)

Licensing and Other    -           -           (1    )     -           -

Change In Deferred
Net Revenue            232         88          (251  )     172         359
(Packaged Goods and
Digital Content)

Packaged Goods         994         1,577       457         660         985       (1   %)

Wireless,
Internet-derived,      112         117         110         124         138       23   %
and Advertising
(Digital)

Licensing and Other    20          48          42          32          24        20   %

Total Non-GAAP Net     1,126       1,742       609         816         1,147     2    %
Revenue

Packaged Goods         86    %     89    %     82    %     77    %     81    %

Wireless,
Internet-derived,      12    %     8     %     13    %     18    %     16    %
and Advertising
(Digital)

Licensing and Other    2     %     3     %     5     %     5     %     3     %

Total GAAP Net         100   %     100   %     100   %     100   %     100   %
Revenue %

Packaged Goods         88    %     90    %     75    %     81    %     86    %

Wireless,
Internet-derived,      10    %     7     %     18    %     15    %     12    %
and Advertising
(Digital)

Licensing and Other    2     %     3     %     7     %     4     %     2     %

Total Non-GAAP Net     100   %     100   %     100   %     100   %     100   %
Revenue %

(a) Publishing includes all net revenue other than Distribution.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data, SKU count and headcount)

                     Q2          Q3          Q4          Q1          Q2          YOY %

                     FY09        FY09        FY09        FY10        FY10        Change

QUARTERLY NET
REVENUE
PRESENTATIONS -
GAAP AND NON-GAAP

Platform Net
Revenue

Xbox 360               290         448         132         73          171       (41  %)

Wii                    94          254         126         161         142       51   %

PLAYSTATION 3          120         297         197         121         142       18   %

PlayStation 2          77          179         53          27          40        (48  %)

Xbox                   1           -           -           -           -         (100 %)

Total Consoles         582         1,178       508         382         495       (15  %)

Wireless               47          49          49          50          51        9    %

Nintendo DS            44          118         38          28          22        (50  %)

PSP                    36          36          44          38          20        (44  %)

Total Mobile           127         203         131         116         93        (27  %)

PC                     164         215         180         124         173       5    %

Other                  21          58          41          22          27        29   %

Total GAAP Net         894         1,654       860         644         788       (12  %)
Revenue

Xbox 360               -           -           3           63          189

Wii                    28          27          (32   )     23          (2    )

PLAYSTATION 3          68          58          (113  )     (22   )     180

PlayStation 2          22          (11   )     (20   )     (7    )     14

Wireless               (1    )     1           (1    )     -           (1    )

PSP                    (3    )     34          (23   )     (16   )     19

PC                     117         (21   )     (65   )     131         (40   )

Other                  1           -           -           -           -

Change in Deferred
Net Revenue            232         88          (251  )     172         359
(Packaged Goods and
Digital Content)

Xbox 360               290         448         135         136         360       24   %

PLAYSTATION 3          188         355         84          99          322       71   %

Wii                    122         281         94          184         140       15   %

PlayStation 2          99          168         33          20          54        (45  %)

Xbox                   1           -           -           -           -         (100 %)

Total Consoles         700         1,252       346         439         876       25   %

Wireless               46          50          48          50          50        9    %

PSP                    33          70          21          22          39        18   %

Nintendo DS            44          118         38          28          22        (50  %)

Total Mobile           123         238         107         100         111       (10  %)

PC                     281         194         115         255         133       (53  %)

Other                  22          58          41          22          27        23   %

Total Non-GAAP Net     1,126       1,742       609         816         1,147     2    %
Revenue

Xbox 360               32    %     27    %     15    %     11    %     22    %

Wii                    11    %     15    %     15    %     25    %     18    %

PLAYSTATION 3          13    %     18    %     23    %     19    %     18    %

PlayStation 2          9     %     11    %     6     %     4     %     5     %

Total Consoles         65    %     71    %     59    %     59    %     63    %

Wireless               5     %     3     %     6     %     8     %     6     %

Nintendo DS            5     %     7     %     4     %     4     %     3     %

PSP                    4     %     2     %     5     %     6     %     3     %

Total Mobile           14    %     12    %     15    %     18    %     12    %

PC                     18    %     13    %     21    %     19    %     22    %

Other                  3     %     4     %     5     %     4     %     3     %

Total GAAP Net         100   %     100   %     100   %     100   %     100   %
Revenue %

Xbox 360               26    %     26    %     22    %     17    %     31    %

PLAYSTATION 3          16    %     20    %     14    %     12    %     28    %

Wii                    11    %     16    %     16    %     23    %     12    %

PlayStation 2          9     %     10    %     5     %     2     %     5     %

Total Consoles         62    %     72    %     57    %     54    %     76    %

Wireless               4     %     3     %     8     %     6     %     5     %

PSP                    3     %     4     %     3     %     3     %     3     %

Nintendo DS            4     %     7     %     6     %     3     %     2     %

Total Mobile           11    %     14    %     17    %     12    %     10    %

PC                     25    %     11    %     19    %     31    %     12    %

Other                  2     %     3     %     7     %     3     %     2     %

Total Non-GAAP Net     100   %     100   %     100   %     100   %     100   %
Revenue %

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data, SKU count and headcount)

                     Q2          Q3          Q4          Q1          Q2          YOY %

                     FY09        FY09        FY09        FY10        FY10        Change

CASH FLOW DATA

Operating cash flow    (124  )     212         215         (328  )     6         105  %

Operating cash flow    219         82          12          (25   )     105       (52  %)
- TTM

Capital                32          27          25          8           26        (19  %)
expenditures

Capital                110         112         115         92          86        (22  %)
expenditures - TTM

Purchase of
headquarters           -           -           -           -           233       -
facilities

BALANCE SHEET DATA

Cash and cash          1,297       1,379       1,621       1,205       1,042     (20  %)
equivalents

Short-term             528         580         534         634         583       10   %
investments

Marketable equity      640         302         365         440         387       (40  %)
securities

Receivables, net       547         794         116         375         646       18   %

Inventories            328         295         217         215         250       (24  %)

Deferred net
revenue (packaged
goods and digital
content)

End of the quarter     424         512         261         433         792

Less: Beginning of     192         424         512         261         433
the quarter

Change in deferred
net revenue            232         88          (251  )     172         359
(packaged goods and
digital content)

STOCK-BASED
COMPENSATION

Cost of goods sold     -           -           1           1           -

Marketing and sales    5           5           5           3           5

General and            13          11          13          5           10
administrative

Research and           35          28          37          24          29
development

Total Stock-Based      53          44          56          33          44
Compensation

EMPLOYEES              9,671       9,760       9,106       8,948       8,829     (9   %)

PLATFORM SKU
RELEASES(Excludes
Co-Publishing,
Distribution and
Wireless)

Xbox 360               7           8           6           4           8

PLAYSTATION 3          7           7           5           4           8

Wii                    3           12          4           6           5

PlayStation 2          4           7           1           2           4

Xbox                   1           -           -           -           -

Total Consoles         22          34          16          16          25

PSP                    3           3           1           2           5

Nintendo DS            6           9           7           2           4

Total Mobile           9           12          8           4           9

PC                     3           10          6           3           4

Total SKUs             34          56          30          23          38




ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Fact Sheet

PRODUCT RELEASES

Q2 FY10

                          Xbox                         Wire-

                          360     PS3    Wii    PS2    less     PSP    NDS    PC

Publishing

Battlefield 1943TM        X       X

BOGGLE                                                 X

Command & ConquerTM Red
AlertTM 3: Commander's    X       X
Challenge

Command & Conquer(TM)                                  X
Red Alert(TM) Mobile

Dead SpaceTM: Extraction                                                      X

FIFA 10                   X       X      X      X               X      X      X

FIGHT NIGHT Round 4                                    X

G.I. JOETM The Rise of    X       X      X      X      X        X      X
CobraTM

Harry Potter and the                                   X
Half-Blood Prince(TM)

LITTLEST PET SHOP Online                                                      X

Madden NFL 10             X       X      X      X      X        X

MySimsTM Agents                          X                             X

NCAA(R) FOOTBALL 10       X       X             X               X

Need for Speed(TM) Shift  X       X                    X        X             X

NHL(R) 10                 X       X

SporeTM Hero Arena                       X                             X

Zombies & Me                                           X

Distribution

Rock BandTM                                            X

The BeatlesTM: Rock       X       X      X
BandTM




    Source: Electronic Arts Inc.


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